SYNAPSE is a Medium Rare template.
Explore more great templates for Webflow, Framer + Figma.

speakers

AI

Loubna Ben Allal

Loubna Ben Allal is a Machine Learning Engineer in the Science team at Hugging Face working on LLMs for code. She is part of the core team behind the BigCode Project and has co-authored The Stack dataset, SantaCoder, and StarCoder models. Loubna holds a Master's Degree in Mathematics and Deep Learning from Ecole des Mines de Nancy and graduated from the MVA Master program at ENS Paris Saclay

David Bian

Senior Manager of Strategic Alliance Ecosystem at Arm China, focusing on domestic software technology ecosystems and strategic collaborations. Possesses extensive professional experience in processor technology, software ecosystems, machine learning, and system solutions.
AI

Bohua Chen

Bohua Chen is the head of R&D at the Shenzhen Graduate School of Peking University-Rabbit Zhan Intelligence AIGC Joint Laboratory, responsible for the ground-up R&D of big language modeling products in vertical domains. His research interests include big language modeling and reinforcement learning. The open source project Chatlaw initiated by him is dedicated to solving the problem of accessing legal aid services for ordinary people with big language modeling, which has been implemented in several scenarios.

Hai-Xu Cheng

Hai-Xu currently works as the IBM Global Lead and IBM GCG (Greater China Group) CTO (standards and open source). Hai-Xu is actively working on watsonx and generative AI at the moment. Hai-Xu has involved in the development of many China and international (ISO/IEC JTC1 SC42 (AI), SC38 (Cloud), ISO TC307 (blockchain)) standards, including AI, cloud, blockchain, Cybersecurity, IoT and big data standards. In recent years, Hai-Xu has also actively engaged in developer advocacies and open source projects promotion (AIX360, AIF360, ART360, Caikit, Kepler, Hyperledger etc.). In the past, Hai-Xu served as the lead of the IBM Global Cloud Computing Center of Excellence for Asia Pacific and participated in the implementation of many large global cloud services projects which leveraged the open cloud technologies. Hai-Xu has also served as the Chief Enterprise Architect for IBM GCG and many institutions in Australia and Singapore, and led the enterprise architecture and solution architecture development, implementation, operation and governance for many large enterprises across Asia-Pacific countries and regions (Australia, Singapore, Malaysia, Philippines, and Great China etc.).
AI

Bosheng Ding

Bosheng Ding is the founder of the open source project, PandaLLM. He is a researcher and PhD candidate at Nanyang Technological University, focusing on deep learning and natural language processing. His research focused on Large Language Models and Robust NLP Systems. Bosheng has demonstrated a strong aptitude for research, as evidenced by his publications at top AI conferences. In addition to his own research, Bosheng has also served as a reviewer for various AI conferences, including EMNLP, ACL, KDD, SIGDIAL, and WSDM. He is also an adjunct lecturer on digital marketing at the Singapore University of Social Sciences. Prior to his Ph.D. studies, Bosheng worked as a financial risk management consultant for PwC Consulting. In this role, he contributed to projects in a number of countries, including Singapore, Thailand, the Philippines, Malaysia, Austrilia, and South Africa. Bosheng’s experiences in academia and industry have equipped him with diverse skills and perspectives, making him well-suited to tackle complex problems at the intersection of technology and business.
AI

Joseph Gonzalez

Joseph E. Gonzalez is a Professor in the EECS department at UC Berkeley, a co-director and founding member of the UC Berkeley RISE Lab and a member of the Berkeley AI Research (BAIR Group). His research interests span machine learning and data systems.
AI

Xu Han

Han Xu is the chief researcher at ModelBest. He was a postdoctoral fellow at Tsinghua University, with research directions in natural language processing, pre-trained language models, and knowledge graphs. He has published numerous papers in international conferences on natural language processing and artificial intelligence such as ACL and EMNLP. He has been cited over 5,900 times on Google Scholar. As one of the main contributors, he participated in the community building of the OpenBMB large model and the open-source of the CPM series models. During his doctoral studies, he received various honors including the National Scholarship, Tsinghua University's Jiang Nanxiang Scholarship, Tsinghua University's Department of Computer Science Zhong Shimou Scholarship, Tsinghua University's Outstanding Doctoral Dissertation, and the Microsoft Scholar Scholarship. He was selected for the CCF Excellent Doctoral Dissertation Incentive Plan for 2022, the Postdoctoral Innovative Talent Support Program, and the Tsinghua University Shuimu Scholar Program.
AI

Kunhao Pan

Kunhao Pan graduated from Beijing University of Posts and Telecommunications in 2017 with a master's degree. He is currently the head of the expert model team at IDEA-CCNL and co-leads the development of the Ziya series of large language models. His main research areas are natural language processing, large language models, retrieval algorithms, and few-shot learning. He has led the team to win the FewCLUE leaderboard championship multiple times.

Shishir Patil

Shishir Patil is a CS PhD student at UC Berkeley, where he is advised by Prof. Joseph Gonzalez and Prof. Prabal Dutta. He is interested in designing and building efficient machine-learning systems for the two extremes of computing - edge and multi-cloud. Recently, he is focused on teaching LLMs to use tools through API calls. His works include Gorilla LLM, Skyplane, and POET. He was a Research Fellow at Microsoft Research, and has interned at Amazon Science, Apple, and Google Brain.
AI

LINGYUN TAN

Lingyun Tan is the Shanghai R&D center GM at Ysemi Computing, managing the engineering team on the hardware design and validation, for Arm based cloud native CPU. He has 20+ years’ experience on silicon, platform/system engineering activities. Prior to Ysemi, he was the Chief Engineer at AMD and the platform leader, managed APU and GPU engineering and project teams.

Tong Li

Chief of Artificial Intelligence at Luchen Technology

Vivian Hu

Vivian Hu is a Product Manager at Second State and a columnist at InfoQ. She is a founding member of the WasmEdge project. She organizes Rust and WebAssembly community events in Asia.
AI

Hao Wang

Hao Wang received his Ph.D. in Physics from Peking University in 2018. His research interests include deep reinforcement learning, natural language processing, and cognitive intelligence. He has published more than 10 top-tier papers and holds several patents in both China and the United States in these domains. Currently, he is the head of the RL algorithm team at IDEA-CCNL, where he co-leads the development of the 'Ziya' series of general artificial intelligence models.

Wilson Wang

Wilson Wang is a researcher at ByteDance's North American branch. He earned his Ph.D. from the State University of New York in 2013. His research primarily focuses on areas such as VM (Virtual Machines), operating systems, distributed systems, network protocols, and network virtualization. Currently, he is concentrating on the applications of WebAssembly in distributed computing engines, heterogeneous computing, and AI-related fields.

Junchen Yan

Dify.AI co-founder & VP of Product, with over 10 years of experience in product architecture and commercialization; Previously deeply involved in the online education and enterprise service sectors, excelling at PMF (Product-Market Fit) validation and driving business growth from a scale of 1 to 10; Currently focused on the LLMs Infra domain, dedicated to liberating human creativity through LLMs-related technologies and products.
AI

Yang You

Yang You serves as a Presidential Young Professor at the National University of Singapore (NUS), joining the ranks of exceptional early-career talents. He earned his Ph.D. in Computer Science from UC Berkeley under the guidance of Prof. James Demmel, a notable figure in the Computer Science Division and the EECS Department. Yang's research delves into Parallel/Distributed Algorithms, High Performance Computing, and Machine Learning, primarily focusing on amplifying deep neural network training on extensive systems. In 2017, his team set a new benchmark by achieving the world's fastest ImageNet training speed, gaining significant media attention. Two years later, they surpassed the world record for BERT training speed, influencing the training techniques adopted by tech behemoths like Google, Microsoft, and NVIDIA. Yang's pioneering LARS and LAMB optimizers feature in the industry-standard MLPerf benchmark. Over the years, he has clinched numerous awards, such as the IPDPS 2015 Best Paper Award, ICPP 2018 Best Paper Award, and the prestigious AAAI 2023 Distinguished Paper Award. Recognized as a Siebel Scholar and recipient of the Lotfi A. Zadeh Prize, Yang was also UC Berkeley's nominee for the ACM Doctoral Dissertation Award. His influence and achievements secured him a spot in the Forbes 30 Under 30 Asia list in 2021 and earned him the IEEE CS TCHPC Early Career Researchers Award.
Keynote

Michael Yuan

Michael is the maintainer of WasmEdge Runtime, a cloud native WebAssembly sandbox project under CNCF. He is the author of six books on software engineering.

Bruce Zhang

Bruce Zhang is the system architect of Alibaba Cloud, responsible for ECS ARM product line and cloud native Application performance. Main work is to build Cloud product competitiveness, performance optimization, ecosystem construction. And for the large-scale application of Arm ECS in the group and the cloud PaaS products.
AI

Tianjun Zhang

Tianjun Zhang is a PhD student at UC Berkeley, advised by Prof. Joseph E. Gonzalez. He has been in active collaboration with Prof. Pieter Abbeel and Prof. Sergey Levine. He mainly works on the Reinforcement Learning and Large Language Model backed agents. His has published more than 15 papers on the top-tier machine learning conferences (NeurIPS, ICML and ICLR), including two oral presentations. He co-leads the Gorilla project, which aims to build LLMs connecting with external tool usage through API calls.
AI

Yanzhi Wang

Yanzhi Wang is an associate professor and faculty fellow at Dept. of ECE at Northeastern University, Boston, MA. He received the B.S. degree from Tsinghua University in 2009, and Ph.D. from the University of Southern California in 2014. His research interests focus on model compression and platform-specific acceleration of deep learning applications. His work has been published broadly in top conference and journal venues (e.g., DAC, ICCAD, ASPLOS, ISCA, MICRO, HPCA, PLDI, ICS, PACT, ISSCC, AAAI, ICML, NeurIPS, CVPR, ICLR, IJCAI, ECCV, ICDM, ACM MM, FPGA, LCTES, CCS, VLDB, PACT, ICDCS, RTAS, Infocom, C-ACM, JSSC, TComputer, TCAS-I, TCAD, TCAS-I, JSAC, TNNLS, etc.), and has been cited around 16,000 times. He has received six Best Paper and Top Paper Awards and one Communications of the ACM cover featured article. He has another 13 Best Paper Nominations and four Popular Paper Awards. He has received the IEEE TC-SDM Early Career Award, APSIPA Distinguished Leader Award, Massachusetts Acorn Innovation Award, Martin Essigmann Excellence in Teaching Award, Massachusetts Acorn Innovation Award, Ming Hsieh Scholar Award, YIP Award and other research awards from Google, MathWorks, etc.

Yang Feng

Dr. Feng is an assistant research professor in the Department of Computer Science and Technology at Nanjing University. Before that, I obtained my Ph.D. degree from the University of California, Irvine, in 2019. He got my B.Sc. Degree from Nanjing University. His research interests lay on the quality assurance of complex software systems and the implementation of reliable software infrastructure.
Rust PL

Jack Huey

Jack has been involved in the Rust Project since 2019, first contributing to Chalk, then later to the compiler itself. He currently co-leads the types team, is a member of the compiler team, is a lang team advisor, and is the lang the representative for the leadership council. While working as a graduate student studying mouse thymus development, his passion in Rust is type system design and experimentation.
Rust PL

Ming Li

In 2004, Ming participated in establishing one of China's earliest embedded Linux professional education institutions, Beijing YaQian Education, and trained over 6,000 embedded development engineers. In 2022, He started the os2edu.cn open-source operating system community platform and the rustedu.com Artu education website, through which he trained thousands of Rust programming developers through systematic courses. He holds a Master's degree in computer science from Tsinghua University.
Rust PL

Rustin Liu

I'm Rustin Liu, a senior software engineer at PingCAP, with a passion for distributed systems and programming tools. I am also an active contributor to Cargo, Rustup, and Rust projects.
Rust PL

Quanyi Ma,

Board Member of Web3 Infrastructure Foundation
Rust PL

Bart Massey

Professor Bart's research interests are quite broad, but all contain an emphasis on open source technology development and software engineering. I have a Ph.D. in artificial intelligence, and do some work around applications of search and machine learning in autonomous systems, planning, and scheduling, and one- and two-player games.
Rust PL

Nicholas Nethercote

Dr. Nicholasis a seasoned software engineer and team leader specializing in performance optimization and memory efficiency. With significant contributions at Futurewei, Apple, and Mozilla, he has improved Rust compiler, Firefox, and pdf.js among others. A dedicated profiler developer and code refiner, they've also led key initiatives like Project Candle and MemShrink. Dr. Nicholas won the Most Influential PLDI Paper Award for research on Valgrind, the subject of their PhD. He has a passionate educator, known for 'The Rust Performance Book' and numerous insightful blog posts. Their versatility extends to diverse projects like power estimates and OS X deep-dives.
Rust PL

Henk Oordt

My name is Henk. I’m an embedded software engineer at Tweede golf, and I use Rust for my daily work. I’m also a maintainer of Rust 101: a modular, reusable Rust university course, for which I have received a grant from the Rust Foundation. In this talk I will explain how oxidizing education can be part of the way Rust becomes mainstream. I will reflect on why, currently, Rust is not taught on a lot of educational institutions, and how this affects the job market. Furthermore, I will introduce my ideas on how to break the cycle of there not being a lot of Rust jobs because there are not a lot of Rust trained graduates and vice versa. Then, I will introduce Rust 101, which is my effort to oxidize education, which has seen it first run this spring.
Rust PL

Vadim Petrochenkov

Senior engineer at Huawei, Rust compiler team member since 2017. Compiler areas of responsibility or expertise: name resolution, macro expansion, privacy, parser and lexer, interactions between rustc and linker.
Rust PL

Josh Triplett

Josh is a developer on the Rust project. I co-lead the Rust language team, and work on the Rust library team and the Cargo package manager. I care about building welcoming, inclusive communities that lift people up. I love building solutions to systemic problems.
Rust PL

Hui Xu

Hui Xu is currently a Tenure-track Associate Professor in the School of Computer Science, Fudan University. His research interest lies in the field of program analysis and software engineering, as well as their applications in AI systems, mobile computing, and cloud. He obtained his Ph.D. degree from The Chinese University of Hong Kong. He is the recipient of ACM SIGSOFT Distinguished Paper Award, CUHK Postdoctoral Research Fellowship, CCF-Ant Fund, etc.
Rust PL

Amanieu d'Antras

Amanieu is a Rust expert working at the Huawei Ireland Research Center on improving the Rust language and promoting its use within Huawei. His specialty is binary translation, on which he wrote his PhD dissertation and subsequently founded a startup to continue working on the technology. Amanieu joined the Rust library team in 2019 and leads the Rust inline assembly working group.
Mobile & Web

Rik Arends

With 20+ years’ experience as a C/C++, JavaScript and more recently Rust developer, I've always been excited by using computation for visuals and audio. For this to work you need performance, and a smooth workflow enabled by the right tooling. After having everything I wanted with C except stable code I moved to JavaScript and web technologies. However, this never got to the point of being able to make fast applications that use modern CPU and GPU power. Now with Rust we have a new chance. I've been an entrepreneur my entire life building VJ software in the 00's, then web UI technology and web IDEs with Cloud9, and am now reimagining the developer workflow in Rust with Makepad.
Mobile & Web

Jorge Bejar

Graduated with a computer science degree and with more than 15 years of experience in the software development field, Jorge Bejar started as web developer writing PHP applications. He has later spent a few years hacking games for different platforms with C++. Around 2010, he joined WyeWorks and he has been working in projects using Ruby, Elixir and, lately, Rust. He has also been collaborating with different open source projects. He lives with his wife and two kids - 2 and 7 years old - in Montevideo, Uruguay.
Game & Metaverse

Alice Cecile

Scientist and game dev tackling the impossible. I'm always looking for interesting problems to solve and new ways to look at things. I have a strong background in complex systems ecology, am one of the core maintainers of Bevy, the most popular Rust game engine, and have a passion for statistics and machine learning.
Mobile & Web

Mingyu Chen

Open-Source engineer working for Huawei. Currently actively exploring and building a Rust mobile asynchronous framework.
Mobile & Web

Jonathan Kelley

Jonathan Kelley is the founder of Dioxus Labs and the creator of the Rust frontend framework Dioxus. Before Dioxus, he used to work as a Systems Engineer at Cloudflare building 1.1.1.1 and WARP.
Mobile & Web

David Rheinsberg

David has a background in Linux Kernel development, low-level Linux user-space, and particularly IPC. His recent efforts involve advocating for Rust in Linux system development, as well as supporting Rust application frameworks with operating-system abstractions.
Mobile & Web

Martin Robinson

Martin Robinson is a software engineer and partner at Igalia. He has spent the last decade working on the web platform, specializing in the implementation of CSS and the painting of web content. Through the years he has contributed to Blink, Gecko, and WebKit as well as a variety of browsers that use them. Currently, Martin works on the experimental browser engine, Servo, which aims to bring more memory safety and concurrency to the web. Igalia is a Free Software consultancy with headquarters in Spain and developers all around the world, specialized in innovative open-source technologies on a wide set of platforms.
Mobile & Web

Edward Tan

Edward Tan worked for companies such as Motorola and Cisco Systems before co-founding several startups in education and IOT markets. He has wide experiences in development from networking system software to web and mobile applications. He is passionate about making it easier for developers to build cross-platform applications.

Yan Zhou

Huawei Device Software Chief Technical Planning and Preliminary Research Expert
Auto & Robotics

Hada Bao

AICC Software Architect with years of firsthand experience in C/C++. He is a core developer for multiple versions of the Autonomous Driving Basic Platform Product (ICVOS). He has extensive experience in operating system application software development and system optimization. He holds 5 patents and software copyrights in related fields. He has participated in the drafting of several group standards and national standards in the field of autonomous driving and was a co-editor of the industrial technology roadmap for the electronic and electrical architecture of intelligent connected vehicles. He has a keen interest in system software development, real-time optimization of embedded systems, and performance analysis.
Auto & Robotics

Kevin Boos

Kevin Boos is currently a software architect at Futurewei, where he is working on a next-generation Rust software stack for mobile systems and exploring how to improve the experience of using Rust on mobile. Kevin is also the creator of Theseus OS, an open-source OS written from scratch in Rust that rethinks the structure and implementation strategy of operating systems, with an emphasis on how to maximally leverage language mechanisms for compile-time safety and verifiable correctness. Kevin obtained his PhD from Rice University with a focus on OS design, with other interests spanning the domains of I/O virtualization, device drivers, mobile virtual reality, static analysis, and safe programming languages. His academic work has been published in top computer engineering conferences over the past decade, and he continues to collaborate with OS researchers in academia and the open-source community.
Auto & Robotics

Pinlong Cai

Dr. Cai Pinlong is currently a young researcher at the Shanghai Artificial Intelligence Laboratory. His research focuses on vehicle-road coordination and autonomous driving, and he has been selected for the Shanghai Qimingxing-Yangfan Special Project. He has previously engaged in scientific research at the Chinese Academy of Sciences and ZTE Corporation. He has participated in major research projects such as national laboratory projects and the National Key R&D Program. He has published over 10 papers in top journals/conferences in the field and holds over 10 patents and software copyrights. He has participated multiple times in standard-setting activities organized by international and domestic institutions or associations such as ITU, ISO, CCSA, and CSAE. He serves as a reviewer for several international journals/conferences, an expert for professional reform at Shanghai Jianqiao College, and a review expert for the SenseTime Scholarship, among other roles.
Auto & Robotics

Wei Chen

Wei Chen is a Principle Software Engineer at Arm in the Opensource Software Ecosystem. The focus of his work is virtualization, RTOS and security. Wei was responsible for Xen, Unikernel and kata-container on Arm. Currently, Wei is responsible for the Xen and Automotive software projects on Arm. In the past few years, Wei had delivered several talks in OSS, Xen Summit, and Arm Dev Summit Conferences.
Auto & Robotics

Chen Gao

Chen Gao, graduated from South China University of Technology in 2012 with a master's degree in signal and information processing. He joined National Instruments as an application engineer and had rich product and market experience in automotive. Currently he is focusing on the autonomous driving simulation, including software in the loop and hardware in the loop systems. He has engaged in the development of the test scenario generation and management, and has successfully led the engineering team to develop the sensor models, massive test scenarios and deploy the test system to validate the autonomous driving controller.
Auto & Robotics

Jaxson Han

Jaxson Han is an open-source software engineer at Arm focusing on embedded technology. Jaxson has experience in developing RTOS. Currently, Jaxson is responsible for the RTOS and Automotive software projects on Arm and is the maintainer/collaborator of the Zephyr community in several areas.
Auto & Robotics

Philipp Oppermann

Philipp Oppermann is a freelance Rust developer from Germany. He is interested in operating systems, embedded, and open-source software in general. His best-known project is the "Writing an OS in Rust" blog, which builds a basic x86 OS from scratch. Apart from `dora-rs`, he contributes to the `x86_64`, `bootloader`, and `volatile` crates, and is the main editor of the regular "This Month in Rust OSDev" newsletter
Auto & Robotics

Yuxi Pan

Leading the R&D team in the fields of intelligent networked vehicle simulation testing, intelligent driving cloud services, model robustness evaluation and software security; graduated from the University of California, Los Angeles in 2015 with a Ph.D. in physics. He has successively served as a senior data scientist and technical supervisor at Cisco Systems and Uber Technology, during which he was mainly engaged in research on artificial intelligence systems and product security, and led the team in software system anomaly detection, information security, statistical experiment methods, etc. A number of innovative technologies have been developed in the field and a number of products based on artificial intelligence technology have been developed.
Auto & Robotics

Haojie Ren

PhD student of Computer Science and Technology in USTC
Auto & Robotics

Mike Roberts

Mike Roberts is a research scientist at Intel Labs. His current work is at the intersection of computer graphics, computer vision, and robotics, where he focuses on applying photorealistic synthetic data to real-world perception and control problems. Previously, he was a research scientist at Apple, where he led the development of Hypersim - Apple's first large public image dataset for AI research. In 2019, Mike received his PhD from the Computer Graphics Laboratory at Stanford University advised by Pat Hanrahan. During his graduate studies, Mike interned at Microsoft Research, Skydio, and Harvard University. In 2013, Mike co-developed the Introduction to Parallel Programming course at Udacity, which enrolled over 80,000 students from 2013-2018.
Auto & Robotics

Xavier Tao

Xavier Tao is a French software engineer developing practical solutions for ML/AI users and engineers through open-source projects. One such project is Wonnx, a webGPU-based ONNX inference run-time fully written in Rust, which allows it to be available on internet browsers and natively on most computers. Xavier is currently fully invested in the dora-rs robotic framework project, also written in Rust. Dora-rs aims to make building robots fast and easy. Previously, he has developed AI models into production for multiple industries, including consulting (BCG), banking (BNP Paribas) and technology (Futurewei).
Auto & Robotics

JieZhang Wang

JieZhang Wang, a senior engineer at Huawei Cloud Computing, is an avid enthusiast of cloud native and edge computing technology. He actively participates in technical discussions and coding as a member of KubeEdge and head of the KubeEdge SIG networking group responsible for EdgeMesh development. He is also a maintainer of the EdgeMesh project and OpenEuler SIG Edge group, dedicated to promoting edge computing technology development
Auto & Robotics

Qixin Wang

Qixin Wang received the Bachelor of Engineering and Master of Engineering degrees from the Department of Computer Science and Technology, Tsinghua University (Beijing, China) in 1999 and 2001 respectively; and the Ph.D. degree from the Department of Computer Science, University of Illinois at Urbana-Champaign (Illinois, USA) in 2008. He joined the Department of Computing of the Hong Kong Polytechnic University in 2009, and is now an associate professor. His research interests include cyber-physical systems, real-time/embedded systems/networks, and their applications in industrial control, medicine, and assisted living. He has authored/co-authored more than 50 papers/articles in leading publication venues in these fields, including a featured article in IEEE Transactions on Mobile Computing 2008 May Issue and an article winning the 2008 best paper award of IEEE Transactions on Industrial Informatics. He is a member of the IEEE and ACM.
Auto & Robotics

Songyang Yan

One of the core developers of the Carla team. Currently pursuing a Ph.D. at Xi’an Jiaotong University, specializing in Vehicle Safety of the Intended Functions (SOTIF) and adversarial scenario generation. He is one of the main developers of Carla Leaderboard 2.0, leading a Chinese team to collaborate with the Carla team in Spain to develop a new version of the Leaderboard, adding multiple scenarios and conducting extensive competition verification and optimization work. Contributed 12 pull requests to the official Carla repository. Has abundant experience in dynamic scenario design based on Carla.
Auto & Robotics

Guoliang You

PhD student of Computer Science and Technology in USTC
Auto & Robotics

Quanshi Zhang

Dr. Quanshi Zhang, an associate professor on the long-term teaching track at the School of Electronic, Information and Electrical Engineering, Shanghai Jiao Tong University, is also a doctoral supervisor. He was selected for the national-level overseas high-level talent introduction program and received the ACM China Rising Star Award. He obtained his Ph.D. from the University of Tokyo in 2014 and conducted postdoctoral research at UCLA from 2014 to 2018. His primary research areas include machine learning and computer vision. His research has been published in top journals and conferences in various fields, including IEEE T-PAMI, ICML, ICLR, CVPR, ICCV, AAAI, KDD, ICRA, and more. In recent years, [Name] has achieved several internationally influential innovative results in the direction of neural network interpretability. He served as the area chair for ICPR 2020, delivered tutorials on interpretability at tier-A CCF conferences IJCAI 2020 and IJCAI 2021, and served as the forum chair for interpretability at AAAI 2019, CVPR 2019, and ICML 2021."
Game & Metaverse

Alice Cecile

Scientist and game dev tackling the impossible. I'm always looking for interesting problems to solve and new ways to look at things. I have a strong background in complex systems ecology, am one of the core maintainers of Bevy, the most popular Rust game engine, and have a passion for statistics and machine learning.
Game & Metaverse

Sébastien Crozet

Sébastien Crozet has been in love with the Rust programming language since its earliest days. He is the creator and maintainer of popular open-source libraries, including nalgebra and Rapier, for the Rust ecosystem that specialize in linear algebra, geometry, and physics. He is the founder of Dimforge where he focuses on developing the future of geometry and physics for engineering, games, and the metaverse.
Game & Metaverse

Felipe Erias

Felipe Erias is a software engineer and interaction designer at Igalia, currently working on the Wolvic Web browser for VR. He is also a contributor to the Chromium and WebKit web engines, as well as to several Internet standards. Previously he focused for a decade on mobile technologies, working on research as well as on commercial projects. Felipe holds degrees on human-computer interaction from the universities of York (UK) and Malmö (Sweden), as well as on computer science from the university of Coruña (Spain). Igalia is a Free Software consultancy with headquarters in Spain and developers all around the world, specialized in innovative open-source technologies on a wide set of platforms.

Baolin Fu

XR engineer working for PICO,currently focusing on OpenXR runtime and PICO XR SDK development, participating in OpenXR Vendor extensions development
Game & Metaverse

Jie Guo

Dr. Jie Guo is an associate researcher in the Department of Computer Science and Technology at Nanjing University. He received his PhD from Nanjing University in 2013. His current research interest is mainly in computer graphics and virtual reality. He has over 70 publications in internationally leading conferences (SIGGRAPH, CVPR, ICCV, ECCV, IEEE VR, etc.) and journals (ACM ToG, IEEE TVCG, IEEE TIP, etc.). He has developed several applications on illumination prediction, material prediction and real-time rendering, which have been widely used in industry and achieved good economic and social benefits. He is the recipient of JSCS Youth Science and Technology Award, JSIE Excellent Young Engineer Award, Huawei Spark Award, 4D ShoeTech Young Scholar Award and Lu Zengyong CAD&CG High-Tech Award.
Game & Metaverse

Jin Kun

Jin Kun is a very experienced graphics expert, passionate about graphics research and algorithm. Previously he was the rendering system expert in NeoX engine team of Netease, now he is in charge of graphics R&D in Cocos engine team. He has pushed Cocos to achieve modern rendering with full physically based surfaces and lighting models, environment lighting, baked light map and probes, post-processing and other systems.
Game & Metaverse

David Smith

David A. Smith, Founder and CTO of Croquet and Board Member, is a trailblazer with over 30 years in AR and VR. He has founded seven companies, including The Colony, the inaugural 3D adventure game, and Virtus Corporation, pioneering 3D PC design. Notably, he developed visualization software for James Cameron’s “The Abyss” and has sold millions of games. Co-founding Red Storm Entertainment with Tom Clancy and being Gensym's Chairman, a premier public AI entity, are among his many accolades. Recently, he headed AR and VR at Lockheed Martin. An innovator, David holds 32 patents and has a BS in Mathematics from the University of Chicago.
Game & Metaverse

Ethan Weber

Ethan Weber is a Ph.D. student at Berkeley, studying 3D reconstruction under the supervision of Prof. Angjoo Kanazawa. Previously, he earned both a Bachelor's and a Master's degree at MIT while collaborating with Prof. Antonio Torralba. His research primarily revolves around the task of transforming two-dimensional (2D) photographs into a comprehensive three-dimensional (3D) representation of the world. Traditional 3D reconstruction methods often struggle when dealing with data from real-world or casual captures. Ethan's research aspiration involves expanding the capabilities of 3D reconstruction algorithms to accommodate a broader array of input types. Some of his notable works include Nerfstudio and Nerfbusters, which contribute to advancing Neural Radiance Field (NeRF) methods. Beyond his academic interests, he engages in helping companies use 3D reconstruction methods for their real-world needs.
Game & Metaverse

Xiaomao Wu

Founder and CEO of ParticleTech. After obtaining a Ph.D. in Computer Science from Shanghai Jiao Tong University, he pursued postdoctoral research at the French Institute for Research in Computer Science and Automation (INRIA). Subsequently, Dr. Wu joined the renowned game company Crytek's headquarters in Frankfurt, Germany. He served as the project director and technical director in the R&D department, founded the Cinebox team, and participated in developing the CryEngine engine. During his tenure at Crytek, Dr. Wu was deeply involved in the development of 'Crysis 2' and the Xbox One's debut blockbuster 'Ryse: Son of Rome'. He also researched the application of real-time rendering technology from games to film and TV special effects production. With decades of research and work experience in graphics and animation, outside of his professional duties, he also served as the Industrial Chair for Eurographics, the Industrial Chair for the Encyclopedia of Computer Graphics and Games, and the Senior Associate Editor for the ACM Journal on Entertainment Computing. 2015 Dr. Wu Xiaomao founded ParticleTech and ventured into the third-generation proprietary graphics engine, GritGene.

Secure your seat at the frontier of Tech.